Information from Lavecon 2017

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Re: Information from Lavecon 2017

Postby smartroad » Sun Jun 25, 2017 7:22 am

Xebeth wrote:Image


I like that the damaged escape pods are worth more than the occupied ones LOL
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Re: Information from Lavecon 2017

Postby Xebeth » Sun Jun 25, 2017 12:22 pm

smartroad wrote:
Xebeth wrote:Image


I like that the damaged escape pods are worth more than the occupied ones LOL


Place holder maybe?

It does look like the search and rescue stuff is sort of mission based, there's a completion bar and what appears to be required quantities.
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Re: Information from Lavecon 2017

Postby TorTorden » Sun Jun 25, 2017 12:42 pm

Xebeth wrote:
JustSomeGuy wrote:
TorTorden wrote:My main question for then would be.

How does the anti Tharg weapons work on normal people?
FSD increase, PDS, and thruster mods I suppose would still be nice.

Yep, does this mean we now have to have two different sets of weapons equipped, a couple of guns for "normal" npc.s and another couple just for Thargoids. I don't think we can go with just Thargoid guns and then go one shotting npc Anacondas on haz res.


Possibly the anti-thargoid weapons have some sort of biological component (thargoid ships are living organisms), making them less effective against metal ships?

Cause biological and chemical weapons doesn't work on people....
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Re: Information from Lavecon 2017

Postby Cometborne » Sun Jun 25, 2017 12:43 pm

JohnLuke wrote:[I think that there will be additional weapons and engineering mods for Thargoid related weapons.

I wouldn't stop engineering anything that I was currently working on.


And I would make sure that I have all existing engineers unlocked and at least at level 3 access with 33% progress towards level 4. That is the level where they issue invites to the next level engineers.
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Re: Information from Lavecon 2017

Postby Roger Wilco Jr » Sun Jun 25, 2017 1:02 pm

I really hope FD puts some serious thought behind this before releasing (ha ha ha ha ha - I crack myself up sometimes). I'm already reading about how aholes can exploit the new C&P system if they are not careful (hopefully they've read the posts and thought "oh shit!").
It's time to give this another go.

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Re: Information from Lavecon 2017

Postby Xebeth » Sun Jun 25, 2017 1:26 pm

TorTorden wrote:...
Cause biological and chemical weapons doesn't work on people....


People yes, hermetically sealed metal space ships potentially no ;)

Edit: and this is ED, so logic doesn't come into it :P
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Re: Information from Lavecon 2017

Postby TorTorden » Sun Jun 25, 2017 1:31 pm

Xebeth wrote:
TorTorden wrote:...
Cause biological and chemical weapons doesn't work on people....


People yes, hermetically sealed metal space ships potentially no ;)

I think we are putting to much logic into this.

Apparently we can crash into suns at insanely close range.
And yet, someone aims what is at best described as a high-powered laser pointer at you and poof your hull is gone.

Thing is, as always this is a game. Thinking of mechanics that make for good game mechanics is often better than trying to force logical thinking on a game who hasn't had any so far.
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Re: Information from Lavecon 2017

Postby Xebeth » Sun Jun 25, 2017 1:33 pm

TorTorden wrote:
Xebeth wrote:
TorTorden wrote:...
Cause biological and chemical weapons doesn't work on people....


People yes, hermetically sealed metal space ships potentially no ;)

I think we are putting to much logic into this.

Apparently we can crash into suns at insanely close range.
And yet, someone aims what is at best described as a high-powered laser pointer at you and poof your hull is gone.

Thing is, as always this is a game. Thinking of mechanics that make for good game mechanics is often better than trying to force logical thinking on a game who hasn't had any so far.


Yep
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Re: Information from Lavecon 2017

Postby smartroad » Sun Jun 25, 2017 4:16 pm

TorTorden wrote:Apparently we can crash into suns at insanely close range.


Actually if the ship generated a small magnetic bubble around itself most of the radiation from the sun would be deflected around it. Also it makes a certain amount of sense that the materials used are much better at dealing with radiation for anything left over.

There was a docudrama that I watched (a while ago now!) showing how we could do a manned tour of the solar system - using current and near current technologies. One part they slingshot around the sun and had a magnetic shield around the core section to protect the crew.

Again I am (as mentioned) applying logic to a situation where there may not be any LOL

As long as it is consistent with the in-game rules I can live with it :D
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