Re: 2.3 The Commanders News from FD
Posted: Fri Feb 17, 2017 9:25 am
I watched the live stream last night. I've got to say that as long as they can get it to work in a stable manner (i.e. better than wings) then it looks like fun. Yes, the realism purists are going to struggle with the gunner's view but it does make that role meaningfull and interesting.
I'm not sure I like the fact that the radar for the gunner role switches to the same sort of system as most other space combat ones with pointers, surely a range indication would be useful for them as well?
Also it was a little odd how concerned the three of them were in a Corvette in taking on much smaller ships. I think there must be some balancing needed.
My key take-away message was that if the A Team are in a multicrew ship, avoid the area at all costs as carnage is likely to follow in their wake. Not through the destruction of NPC foes, more from the confusion around who is flying what......
https://www.youtube.com/watch?v=lEeVParEpeg
https://elitedangerous2016.wordpress.co ... 3-preview/
I'm not sure I like the fact that the radar for the gunner role switches to the same sort of system as most other space combat ones with pointers, surely a range indication would be useful for them as well?
Also it was a little odd how concerned the three of them were in a Corvette in taking on much smaller ships. I think there must be some balancing needed.
My key take-away message was that if the A Team are in a multicrew ship, avoid the area at all costs as carnage is likely to follow in their wake. Not through the destruction of NPC foes, more from the confusion around who is flying what......
https://www.youtube.com/watch?v=lEeVParEpeg
https://elitedangerous2016.wordpress.co ... 3-preview/