Gamma 2.06 On Its Way

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Gamma 2.06 On Its Way

Postby Avago-Earo » Mon Dec 15, 2014 3:42 pm

From the official Forum:

Gamma update 2.06 incoming
Hi everyone,

Hope you're all well today, and excited for tomorrow...

Here’s the full change log for Gamma 2.06 which is arriving today:

- Prevent missions related softlock when entering a location
- Don't crash in certain cases on game shutdown and frameshifting
- Fix for trails crash
- Fix crash in sensor system
- Prevent crash in skybox generation
- Prevent crash if unable to process a loaded overlay
- Prevent getting stuck when alt-tabbing
- Don't crash if unable to access the mission manager
- Don't crash is user's system can't run the game - show an error instead
- Fix soft lock when entering a procedural dead system that no-one has seen before
- Fix soft lock when the Webservers system data queue is full
- Fix a seen-once crash on failing to get a Chatter table for an AI
- Fixed rare bug where game would get stuck shutting down
- Don't crash if a ship goes live without a fuel tank
- Fix silent hitman randomiser number causing crashes
- Fix jettisoning all cargo attempting to jettison mission critical cargo
- Prevent the server Choking on mission advance when something generated a negative weight
- Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
- Reduce chance of usscargodropswithwrecks from spawning outside of missions
- Fix assassin branching transitions and branch feedback
- Disable pipeline renders in screenshots for final build
- Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
- Fix mismatched star system meta-data
- Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
- Added linear depth clipping to orbit lines
- Changed the "waste" category to "other" and added the new commodity "slaves" to it
- Fix for incorrect strings being used in some alternative massacre branch text templates
- Format the price of the 'repair all' button correctly

Server side change log on the way.
Edward Lewis
Community Manager

Link here: https://forums.frontier.co.uk/showthread.php?t=75576
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Re: Gamma 2.06 On Its Way

Postby Jockgit64 » Mon Dec 15, 2014 3:51 pm

Shall give it a go as soon as I finish work. Fingers crossed that they have sorted it all out this time. :D

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Re: Gamma 2.06 On Its Way

Postby Avago-Earo » Mon Dec 15, 2014 4:06 pm

Jockgit64 wrote:Shall give it a go as soon as I finish work. Fingers crossed that they have sorted it all out this time. :D


Yeah. Fingers crossed eh? I'm sure we all want it to succeed. :)
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Re: Gamma 2.06 On Its Way

Postby Cmdr Kharma » Mon Dec 15, 2014 4:13 pm

I wonder what this one will fuck up.......

:roll:
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Re: Gamma 2.06 On Its Way

Postby Flip » Mon Dec 15, 2014 4:20 pm

Cmdr Kharma wrote:I wonder what this one will fuck up.......

:roll:


Yeah, me too!
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Re: Gamma 2.06 On Its Way

Postby Philip Coutts » Mon Dec 15, 2014 4:55 pm

People on the main forums still complaining about not getting access and having the spinning orange ship of doom. :shock:

Not so good with the full launch a day away. I fully expect the forums to melt tomorrow.
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Re: Gamma 2.06 On Its Way

Postby Flip » Mon Dec 15, 2014 4:58 pm

Oh boy! I'm really glad I don't work at Frontier! I have a feeling that some heads will roll.
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Re: Gamma 2.06 On Its Way

Postby Avago-Earo » Mon Dec 15, 2014 5:08 pm

Flip wrote:Oh boy! I'm really glad I don't work at Frontier! I have a feeling that some heads will roll.


Yeah. They must be sweating buckets. At there workstations, Espresso's in pint mugs, buckets under their desks to piss in and a huge stop watch on the wall. Looking like this: :shock:
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Re: Gamma 2.06 On Its Way

Postby Combiseries » Mon Dec 15, 2014 6:49 pm

They`re releasing waaaaay to early. I voted so on the forums. I`ll be well surprised they don`t send out another patch at least a week after release.

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Re: Gamma 2.06 On Its Way

Postby Cmdr Kharma » Mon Dec 15, 2014 7:09 pm

Well at least I can get in now.......

Just a quickie to test....made a couple of jumps on my way back to home.....Seemed ok....

Apart from me nearly running out of fuel that is...I have now ditched the cargo bay and put a scoop in.....

Oh and dunraven sells asps and adders......in ch'in yang......+ upgrades.....

Over 10,000 from entry point though....Lucky not one interdiction....
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