Gamma 2.03 incomming!

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Philip Coutts
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Gamma 2.03 incomming!

Postby Philip Coutts » Fri Dec 12, 2014 4:37 pm

Here you go folks:

Default Gamma 2.03 Changelog



Hello everyone,

Gamma 2.03 changelog here for you!

- Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
- Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too

- Fix repro'd case of spinning ship lock on load
- Fix soft lock when buying data and then going to system view
- Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
- Fix for ATI driver crash seen when the Imperial capital ship warps in
- Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
- Fixed assert caused by trying to generate planets in a nebula
- Fix for missions not showing up when moving servers
- Fix to cobra's front hardpoint door animation being swapped
- Reduce memory footprint of route finder to compensate for larger search radius
- Refresh the mission list if we initially fail to accept or update a mission
- Split WearAndTear into visual and gameplay parts, repaired separately
- Prevent dropping out of supercruise into capital ships
- Remove Electosmelters from cargo drop
- A couple of galaxy map trade route improvements:
- Switching on an individual commodity will now automatically toggle on its parent category
- Added buttons for selecting all/none

- Track IR fixes:

- No TrackIR roll in cockpit fixed
- Sluggishness when using TrackIR 5 fixed
- Added some logging for accepting missions failing and updating missions failing
- Fix for plotting jumps in the galaxy map which are too long
- Added support for AV8R01 by adding it as an alternate AV8R03 scheme
- Auto downgrades support added (automatic graphic settings)
- Commodities market UI cargo count doesn't update when discarding cargo fixed
- Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
- Galaxy generation optimisation
- Tweaked shadow setting in the high and medium presets
- Salvage missions now correctly spawn objectives
- Make normal slavery collect missions give cash not just rep
- Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
- Fixed trade route filters stop working if you use Clear while a heading is expanded
- Upped AI bounties to make bounty hunting more viable as a career

And a server-side update too!

• Prevent paintjobs and decals being applied to unsupported ship slots
• Allow exploration data worth 0 credits to be sold
• Activate the link between commodity markets and faction simulation
• Fix some failing requests for starport news
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