Gamma 2.01 Icoming

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Gamma 2.01 Icoming

Postby Avago-Earo » Thu Dec 11, 2014 5:00 pm

From here (Edward Lewis):

https://forums.frontier.co.uk/showthread.php?t=72618

Says the following:

Gamma 2.01 incoming
Hi everyone,

Gamma 2.01 is on its way. The servers will be unavailable from 5PM

Thanks! Read the full change-log below!

TWEAKS & FIXES

- Fix one cause for server disconnects when exploring
- Fix asserts when quitting the game and the ship isn't shut down
- Fix the issue with users unable to use the control bindings if they dont have the en-GB layout preloaded
- Make sure that location data is available before activating crime component
- Fix for hardware cursor in borderless windowed mode
- Use combined major+minor reputation for mission requirements
- Add extra checks to make sure a set of police scenarios don't appear in dead systems
- Fix abandon branch of collect missions
- Balancing pass on USS frequency, now should be generally a bit more prominent. Tweaked up the chance of them appearing in relation to your distance from the capitals and upped it in relation to the population of a system
- Use the correct Harvard/temperature table for bright giants and super giants when finding the nearest Yerkes classification of generated stars
- Improved supercruise lens flare to work with both the normal game and occulus rift
- Optimisations for retrieving data from SpectralClasses by temperature values
- Fix an issue with classifying authored ammonia worlds
- Made the initial position saftey check handle spawning at close binaries by first updating its universal address before checking to see if the position is inside the body
- Fixed incorrect Python manufacturer name from Zorgon to Faulcon deLacy
- Increased the duration of warning/positive messages
- Don't try and connect to server if we're in the middle of quitting
- Glowy Orrery model is now less glowy and slightly smaller
- Steps to improve core in galaxy map
- Make the dolly distance for narrowing the range of stars to show based on the focus range of the galaxy map
- Remove the update tick from the galaxy map core. The disappearing systems was more distracting and helpful
- Change the narrowing of the search range whilst moving in the core to be dependent on dolly position, so doesn't affect the zoomed in view
- Change the focus of the star generation to be at the galaxy map camera when not zoomed in, instead of halfway between the camera and the cursor
- If the client returns to the main menu, stop trying to serve them missions related information
- Fix collision mesh on Anaconda
- Soundbank updates
- Don't repeat server player info check (fixes telemetry spam)
- Hovering mouse over paintjobs causes paintjobs to be reapplied when looking at decals fixed
- Increased completion time for Federal Collect missions
- Voice Comms - Forever hanging ringtone on client fixed
- Galaxy map search needs to find authored planets and starports as well as systems
- Balanced wear values down by a large amount across all sources
- Gamepad stops responding after confirming two friend requests in-game fixed
- ED-27599 Rework of training scenarios, Docking tutorial split in two, training scenarios reordered
- Ensure the number of items in the cartography sell page is correct
- Automatically add "Conflict" tags to ships in warzones, which includes ships spawned from capital ships
- Instantly refresh the reputation screen's data when you do something in a mission
- Increase route planner spiderweb distance
- Fix for a malformed text string in slave missions
"Wibble"

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Re: Gamma 2.01 Icoming

Postby Jockgit64 » Thu Dec 11, 2014 5:40 pm

Just updated and now I CTD before I even get past the Splash Screen.... :(

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Re: Gamma 2.01 Icoming

Postby Cmdr Kharma » Thu Dec 11, 2014 5:54 pm

Hey jocky geezer.....,

Bit OT but did your Trackir go a bit laggy with gamma 2.0 ?

*Edit*

And yep same here CTD......

Kin love this when I only have a couple of hours to play......
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Gamma 2.01 Icoming

Postby Jockgit64 » Thu Dec 11, 2014 6:07 pm

Didn't try TrackIR in Gamma 2.0, one of my monitors died so it seemed a bit pointless :D

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Re: Gamma 2.01 Icoming

Postby Commiekaze » Thu Dec 11, 2014 6:13 pm

Looks like wear and tear values as well as rare commodities have been fixed.

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Re: Gamma 2.01 Icoming

Postby Jockgit64 » Thu Dec 11, 2014 6:21 pm

I have found a fix that works on my PC, it seems to be related to Codec Packs you may have installed on your PC (K-Lite, LAV Filters, etc)

I unistalled the LAV Filters (don't know where I picked them up...) and I now get in game. :D

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Re: Gamma 2.01 Icoming

Postby Cmdr Kharma » Thu Dec 11, 2014 6:35 pm

Yep had klite...removed that...now ingame.....but can't take any mission...Failed to communicate with server....

Pity as they are quite high ones as well................
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Gamma 2.01 Icoming

Postby Jockgit64 » Thu Dec 11, 2014 6:43 pm

Yup, same problem, failed to communicate with server, I need them to raise my Rep with the Empire, currently at 57%

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Re: Gamma 2.01 Icoming

Postby Cmdr Kharma » Thu Dec 11, 2014 6:47 pm

Jockgit64 wrote:I need them to raise my Rep with the Empire, currently at 57%


Poof..............
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Gamma 2.01 Icoming

Postby Cmdr Kharma » Thu Dec 11, 2014 7:01 pm

Looks like I can apply some skull decals now as well.......

Where day come from ?
Image

Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet


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