From here (Edward Lewis):
https://forums.frontier.co.uk/showthread.php?t=72618
Says the following:
Gamma 2.01 incoming
Hi everyone,
Gamma 2.01 is on its way. The servers will be unavailable from 5PM
Thanks! Read the full change-log below!
TWEAKS & FIXES
- Fix one cause for server disconnects when exploring
- Fix asserts when quitting the game and the ship isn't shut down
- Fix the issue with users unable to use the control bindings if they dont have the en-GB layout preloaded
- Make sure that location data is available before activating crime component
- Fix for hardware cursor in borderless windowed mode
- Use combined major+minor reputation for mission requirements
- Add extra checks to make sure a set of police scenarios don't appear in dead systems
- Fix abandon branch of collect missions
- Balancing pass on USS frequency, now should be generally a bit more prominent. Tweaked up the chance of them appearing in relation to your distance from the capitals and upped it in relation to the population of a system
- Use the correct Harvard/temperature table for bright giants and super giants when finding the nearest Yerkes classification of generated stars
- Improved supercruise lens flare to work with both the normal game and occulus rift
- Optimisations for retrieving data from SpectralClasses by temperature values
- Fix an issue with classifying authored ammonia worlds
- Made the initial position saftey check handle spawning at close binaries by first updating its universal address before checking to see if the position is inside the body
- Fixed incorrect Python manufacturer name from Zorgon to Faulcon deLacy
- Increased the duration of warning/positive messages
- Don't try and connect to server if we're in the middle of quitting
- Glowy Orrery model is now less glowy and slightly smaller
- Steps to improve core in galaxy map
- Make the dolly distance for narrowing the range of stars to show based on the focus range of the galaxy map
- Remove the update tick from the galaxy map core. The disappearing systems was more distracting and helpful
- Change the narrowing of the search range whilst moving in the core to be dependent on dolly position, so doesn't affect the zoomed in view
- Change the focus of the star generation to be at the galaxy map camera when not zoomed in, instead of halfway between the camera and the cursor
- If the client returns to the main menu, stop trying to serve them missions related information
- Fix collision mesh on Anaconda
- Soundbank updates
- Don't repeat server player info check (fixes telemetry spam)
- Hovering mouse over paintjobs causes paintjobs to be reapplied when looking at decals fixed
- Increased completion time for Federal Collect missions
- Voice Comms - Forever hanging ringtone on client fixed
- Galaxy map search needs to find authored planets and starports as well as systems
- Balanced wear values down by a large amount across all sources
- Gamepad stops responding after confirming two friend requests in-game fixed
- ED-27599 Rework of training scenarios, Docking tutorial split in two, training scenarios reordered
- Ensure the number of items in the cartography sell page is correct
- Automatically add "Conflict" tags to ships in warzones, which includes ships spawned from capital ships
- Instantly refresh the reputation screen's data when you do something in a mission
- Increase route planner spiderweb distance
- Fix for a malformed text string in slave missions