Upcoming 2.2 Changes to Combat, Blueprints and Power Play

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Liebs
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Re: Upcoming 2.2 Changes to Combat, Blueprints and Power Play

Postby Liebs » Thu Nov 24, 2016 3:21 am

I gotta comment on what is actually the most important change coming in this patch. They are going to stop these fricken shenanigan BS automatic hit railguns on the npcs. If an npc even so much as glances at an SLF and has railguns, poof it's gone.
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Daniel Dakota
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Re: Upcoming 2.2 Changes to Combat, Blueprints and Power Play

Postby Daniel Dakota » Thu Nov 24, 2016 1:33 pm

I'd like the instant, constant, repeating NPC interdictions if you have just one piece of cargo, "I'm gonna boil you up"....
For 1 cargo unit of Shit Biowaste (even a rescued life pod), to have a balance and mechanics pass.
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