I literally fell asleep reading that, and then woke up and couldn't even finish.

It was a little confusing reading several fixes in a row, then several "statements" that looked like fixes but didn't explicitly say it, so I'm not sure if they are fixes or if they are just saying that this is the way it is, so deal with it. Anyway, too many things to even hope to remember, especially since I still can't play.
Staying in character

, reading that list made me think that FD needs to fire several design managers and the entire QA department, and then hire some of the better beta testers to crack the whip over the designers and to implement some respectable in-house testing.
I do have one question:
- Ships now gain resistance to heat weapons based on spare cooling capacity (when ships are cold they're more resistant).I assume they still don't have a way to shut off modules when hard points are deployed (other than priorities on ships with limited power). So if you have a big ship with lots of extra power, if you want it to run cooler, you will need to manually shut down unneeded modules, and then manually power them back up? If so, then that is something they need to fix.