Halp Halp! It's Happening! Beta 2.2 Inbound

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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Loriath » Thu Oct 13, 2016 3:19 pm

Glad it was a bug and not us loosing our minds in bad server instances.

Patch notes are getting shorter. We are getting close. I suspect we may get one more beta after this and then its Gold.
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Xebeth » Thu Oct 13, 2016 5:02 pm

IMHO FD have done a good job with the Beta this time, lot's of bug fixes and listening to the players, no rushing it out only half working.
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Xebeth » Sat Oct 15, 2016 10:34 pm

Some fun with the Geysers on Actaea in Sol

https://youtu.be/g0JHouY4-_k
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby de Carabas » Sun Oct 16, 2016 2:48 pm

Xebeth wrote:Some fun with the Geysers on Actaea in Sol

https://youtu.be/g0JHouY4-_k


Nice! I must go visit Sol again some time, and defintaly stop by Actaea. Such fun!
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Loriath » Sun Oct 16, 2016 9:29 pm

Seems I am getting attached to my NPC Pilots.

Its gonna suck to have to redo all this work.
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby de Carabas » Mon Oct 17, 2016 10:52 am

Any other beta CMDRs out there fancy giving the beta ScreenShotChanger a go? viewtopic.php?f=23&t=2639&p=73066#p73066

The plan is to move it over to using the new Journal rather than the netlog file.....
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Loriath » Mon Oct 17, 2016 1:38 pm

de Carabas wrote:Any other beta CMDRs out there fancy giving the beta ScreenShotChanger a go? viewtopic.php?f=23&t=2639&p=73066#p73066

The plan is to move it over to using the new Journal rather than the netlog file.....


Ah crap, Forgot to report. Works perfectly fine for me, both on Win10 and now Win7.
I have added the startup apps, edited them, changed them, and it is detecting properly in beta without issue as well as renaming the Screenshots properly.
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby de Carabas » Mon Oct 17, 2016 2:30 pm

Loriath wrote:
Ah crap, Forgot to report. Works perfectly fine for me, both on Win10 and now Win7.
I have added the startup apps, edited them, changed them, and it is detecting properly in beta without issue as well as renaming the Screenshots properly.

:D No problem Lori. Thanks.
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby pargyrak » Tue Oct 18, 2016 2:48 pm

Question for those that have done some testing in the 2.2 Beta.

You have two ships in Azrael for Example. Can you exchange modules like thrusters or Power Plant between them?
Can you store a core module like power plant, leave the ship without it and jump in another one of your ships?

It would be cool to have only one Power plant (8A engineered of course) for Anaconda, Cutter and Corvette Save 2*162M also :)
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Re: Halp Halp! It's Happening! Beta 2.2 Inbound

Postby Loriath » Tue Oct 18, 2016 3:34 pm

pargyrak wrote:Question for those that have done some testing in the 2.2 Beta.

You have two ships in Azrael for Example. Can you exchange modules like thrusters or Power Plant between them?
Can you store a core module like power plant, leave the ship without it and jump in another one of your ships?

It would be cool to have only one Power plant (8A engineered of course) for Anaconda, Cutter and Corvette Save 2*162M also :)


You cannot leave a ship without a Core Modules. So if you store your FSD, you have to put another in the ship, It has to be Flight Ready at all times. But, you can replace the Modified with a 4D and that will make the 6A Modified available for another ship to swap into.

So Under this example, you take your Corvette and the Anaconda. Both support a 6A FSD. So you have a Engineered 6A in the Conda. Put it in Storage, and then put a smaller one in the Conda. Now jump in your vette and swap its FSD to the Modified 6A.

This will work well with core modules as long as you remember you have to replace the core modules. Where it gets fancy is the Non-Core Modules. Say you have that HUGE Multi-Cannon or Shields that you engineered all out. You can save it and move it around where you need it. Same with Utility items like Shield Boosters. Get a great Engineer role? Now you can move that module around (Remember its not just storage, but you can Move the items around just like ships, It takes credits and time).

The one thing that is clear is that now with Module Storage, stripping a ship to sell it will probably COST you the 10%, although I have not played enough with it to be sure since beta prices are MUCH lower.
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