Elite Dangerous - Beta 5 incoming
Hey guys,
The beta servers will be getting an update (beta 5) shortly.
The update is due to go live at 11am and could last up to a few hours.
The change log is detailed below!
Stability Fixes
- Fix a server crash with a Curl error
- Crashed ships didn't have a schematic set up for when locking onto them to scan them, causing an assert - default schematic set
- Fix crash closing workshop UI after crafting a recipe
- Fix crash when initialising scaling parameters for a weapon that is in an invalid state
- Fix crash where kinematic data was invalid for mining resources
- Fix error when avatar data was expected, but not present
- Fix audio error when going from planet into CQC
- Don't crash after building a bad string key due to a weird rank value
- In order to investigate softlock in hyperspace jump / supercruise transition, force a crash dump if it has not completed after 110 seconds
- Let the chat UI component look at destination locations if there is no current location. If there is still no location the mission branch message should do nothing rather than attempt to dereference it and crash
- Return plot route limits to 1000 light years to prevent crashing
- Force kill the game if there's a double shader loaded on a non-doubles system - so we get better telemetry if the issue occurs in the wild
- Fix crash applying an upgrade in the Engineers' UI
- Fix occasional shut down crash
- Fix for a hang when power distributors malfunction and in a bad state. Also clamp a few related values that could go out of range briefly
- Fix crash in Anomaly Detected scenario
- Outfitting: Catch for a crash with a missing inventory item
General Tweaks & Fixes
- Rebalance of hyperspace lights to prevent strobing
- Provide a graphics option to adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus
- Mouse cursor no longer disappears when using keyboard/gamepad input
- Fixed focusing issues related to the PopUp and various panels
- Added controller preset for Thrustmaster HOTAS 4
- The glow was too strong on the new control/graphics option screen, making text hard to read. Now matched to previous implementation
- Audio: Increase supercruise music fade out time to 4 seconds
- Correctly shutdown the list of FSD countdown voice events during ship swap by clearing the array, so we don't attempt to send a bunch of destroyed events resulting in the FSD countdown missing at times
- Added support to overwrite the audio engine's internal settings for samples per frame and refill buffers. That way players can increase frame rate / reduce the latency to match VR frame rates
- Fixed wonky scrolling behaviour when using gamepad/keyboard on the graphics and control options screens
- Gamma slider setting missing in graphics options fixed
- Everybody docked at Jaques Station has retreated to a safer distance
- Found a better home for some populations and factions from star systems that didn’t have anywhere for them to live
- Ensure portraits are around for any GUI that may live between locations (like the Cockpit GUI)
- Add a workaround for avatar portraits being affected by the GUI colour when it has been changed by the player - it won't work for all values, but should catch most of them
- Renamed some duplicate star systems
- Latest batch of translations added
- Various text fixes
Missions
- We now test against (Mission Giver's) Faction Government as opposed to the (controlling Faction's) Market Government for text and associated variables
- Reward balance pass for missions
- Assassination religious leader (elite) does not have its name overridden in the USS fixed
- Balanced the rewards for elite/allied missions
- Bodyguard USS was setting a different variable for its location, compared to the variable that the inbox was reading. Changed the variables that are set so that it matches
- Massacre Skimmer Panel showing incorrect distance to settlement fixed
- Allow missions to use scaled descriptions on the bulletin board
- Changed the mission timeout to vary from between 1 and 2 days for altruism normal, collect, massacre and smuggle missions
- Changed the base scalar for the mission end time on salvage and planetary missions to be between half a day and a day (at elite, this will be significantly increased)
- fixed the timeout on planetary missions that was using a different timeout value on the transaction panels
- Removed the timeout value from the collect rewards panels on missions that have them. This affects assassination missions - alternate route. Massacre missions - both collect reward panels and planetary disable, hack and scan missions
- Restored reputation check on Hitmen missions
- Reputation scalars now used correctly for gating
- Delivery Scoop mission initial (mission offer) Inbox messages now contain contract elements
- Don't attempt to give cargo on accept for a space mission
- Variable reordering so variables are created before being referenced
- Scoop Missions no longer require the player to scoop ALL of the required cargo before being offered the mission
- Fix rankup notification inbox messages that don't contain an animation
- Changed the transaction panels on assassination illegal alt route for missed target states so they resemble the mission route they are currently on
- Added in the body address to the post nav beacon panels for the kill and don’t die wrinkles so they now show the target body
- Stop repeated inbox messages for the same state change in a mission
- Add telemetry to server for reporting mission request timings
- Add the super power perks text to the mission handin screen
- Added in a player killed target control in the missed target states that it was missing from
- Updated mission tip off descriptions
- Various server data fixes
- Various text fixes