Roger Wilco Jr wrote:I'd assume that non-horizons players won't have to deal with modified ships. Either that, or they will add engineers to some custom stations or outposts. Otherwise it wouldn't be fair at all. And I'd love to seem some custom stations & outposts.
Roger Wilco Jr wrote:I'd assume that non-horizons players won't have to deal with modified ships. Either that, or they will add engineers to some custom stations or outposts. Otherwise it wouldn't be fair at all. And I'd love to seem some custom stations & outposts.
Walter wrote:Roger Wilco Jr wrote:<snip>
Edit: Someone has started a thread on this topic on the 2.1 Discussions page: https://forums.frontier.co.uk/showthread.php?t=250967
Xebeth wrote:So the basic premise of that thread is that the 2.1 players will have an advantage over 1.6 players and the OP didn't think it was fair.
Gorf wrote:Xebeth wrote:So the basic premise of that thread is that the 2.1 players will have an advantage over 1.6 players and the OP didn't think it was fair.
Well from my perspective it's not about fairness it's about balance. Frontier already have a problem with new players in sideys being hunted by idiots in overpowered ships just because that's how they get their stiffies. It's less of a problem in Mobius, but you'll still (potentially) have an NPC making the game unplayable for new starters.
In Team Fortress 2, there are several overpowered weapons, armour, classes etc but they are usually balanced by a major disadvantage. Kill in one hit, but it makes you slower, inflict double damage but it reduces your health and so on. E:D already has a good degree of balancing with the ships, and they are quick to nerf them if they realise they've made a mistake. It doesn't seem to be the case with the engineer update, though.
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