Elite Dangerous Newletter #116

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smartroad
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Elite Dangerous Newletter #116

Postby smartroad » Sat Mar 19, 2016 8:20 am

http://us2.campaign-archive1.com/?u=dcb ... e2fe7e7235

I wonder how persistent the tracks will be?
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Re: Elite Dangerous Newletter #116

Postby Xebeth » Sat Mar 19, 2016 9:20 am

smartroad wrote:
I wonder how persistent the tracks will be?


I suspect it'll be like ship damage and will disappear once you SC away at least, I can't see it being truly persistent the processing needed would be massive
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Re: Elite Dangerous Newletter #116

Postby smartroad » Sat Mar 19, 2016 9:43 am

Xebeth wrote:I suspect it'll be like ship damage and will disappear once you SC away at least, I can't see it being truly persistent the processing needed would be massive


Thats what I thought. Given that the exploration database is so large, could you imaging if it also included millions of miles of tracks!
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Re: Elite Dangerous Newletter #116

Postby Roger Wilco Jr » Sat Mar 19, 2016 2:58 pm

I imagine they will have some permanent tracks in and around installations, so anything you create will get lost in them. Otherwise, I will be happily surprised if they lasted more than seconds or more than a short distance behind you. Regardless, I think they will have to erase them at some point rather soon after they are created.

I still don't understand while there is all this drifting dust & sand on airless planet surfaces, but having SRVs throw some around might help explain the dirt on the roadways.
It's time to give this another go.


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