Wolf wrote:Luckily this is Sandra just thinking out loud. No decisions are made yet. Still it seems he is leaning towards a more PvP style.
The consequences would be that less players will take part in PP though Imho.
So PP is Sandro's baby, and when you listen to the other developers they tend to defer to him on any PP questions, so I suspect that he is looking for anything to revitalise a part of the game that many players have either ignored, or just simply use as a means to get bonuses without any true interaction.
I suspect that PP tends to be a casual affair for most participants, you can see this by the over-fortification of so many systems, where IMO players are just getting their bonuses by going to the most convenient rather most strategic system.
The main gripe of PVP players is the lack of other players to PVP with, and the main gripe of dedicated PP'ers is that they can't stop the mass effects of people they can't see, so giving a bonus for doing your PP stuff in open answers both of these issues.
Now Sandro states clearly that
this modifier would not improve personal gains from power play activities
only that it would magnify PP power activities, so for the majority it is irrelevant and only really affects those dedicated to PP.
Oddly, I don't have an issue with this, the concept of risk vs. reward is fine IMO, but I suspect that the majority of the player base will continue to ignore it, and all the time there is no personal gain to be made it's fine with me.
TL:DR - Sandro is trying to re-vitalise the flagging PP system and sees PVP players as a way to do it.