Nvidia HMD (Light Field Stereoscope)

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Avago-Earo
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Nvidia HMD (Light Field Stereoscope)

Postby Avago-Earo » Tue Jan 26, 2016 12:42 pm

"Wibble"

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Re: Nvidia HMD (Light Field Stereoscope)

Postby Walter » Tue Jan 26, 2016 1:34 pm

Interesting. Thanks for the heads-up.
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Re: Nvidia HMD (Light Field Stereoscope)

Postby TorTorden » Tue Jan 26, 2016 2:04 pm

Things are definitely going in an interesting direction.
But tech wise I would be flabbergasted if this is available (in a consumer product) in less than 8 years.

I'm sure oculus and Co will first focus on increasing pixel density. And this takes what ever pixel density you have now and doubles it and the rendering power needed.
I have been saying all along since 3d tv's became a thing.
There's more to depth perception than stereoscopic image.
But get a good stereoscopic image WITH head tracking and you are getting very close.
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Re: Nvidia HMD (Light Field Stereoscope)

Postby Avago-Earo » Tue Jan 26, 2016 2:19 pm

You're welcome, Walter.

Yes, TorTorden. What you said.
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Re: Nvidia HMD (Light Field Stereoscope)

Postby TorTorden » Thu Feb 04, 2016 6:18 pm

Actually I have been thinking a bit about this one.
And I believe you can get away with just as much rendering work with this as with regular vr using simple meta data tags.

You simply render the scene as now and add a meta bit to pixel data that the device then reads. This bit tags which screen that should output said pixel and builds the light field image.
Much the same way as UHD will handle HDR meta data etc so you only render two images as with vr.
And using already available z buffer dat,a output can be adjusted after rendering in the display.

You only really need two. One for super close, and one for not close.

Dammit I want this too...
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