3.04 is incomming

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Philip Coutts
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3.04 is incomming

Postby Philip Coutts » Thu Nov 06, 2014 4:15 pm

Default Beta 3.04 Change log



Hi everyone,

Beta 3.04 should be with you in the next 15 minutes - 16:00 GMT

Essentially, this update should improve the multiplayer performance of the game.

Please let us know if it improves your experience, and let us know if it brings in any new issues. Thanks again for playing, filling out tickets and letting us know about your experiences with the game.

The full change log can be seen below, in all its technical glory:

- Reduce disconnect output for better tracking
- Additional telemetry for character mismatch issues
- Reduce replication telemetry
- Reduce debug output for authority transfers
- When acknowledging replications, don't queue a backlog, instead send the most recent one once
- Re-instate packet flow control regulation
- Correctly rank a machine against other machines after its sent its first parcel in a frame
- Apply network bandwidth limits in all versions of the game
- Improved method for tracking server disconnects
- Remove replication output when there's a targeted ship, especially bad if there's a ship being given a bad day by a space station
- Don’t send new object letters more than once for the same event
- Remove unneeded output when going live on a server
- Send server telemetry early if we're getting excessive load, so the load-balancing can stop sending us new players
- Enhanced network performance telemetry
- Better network letter compression
- Ignore an incoming start server request if the server hasn't finished initialising
- If the receiver of an authority transfer causes the object to die immediately (eg its too far from the object) then clear down the authority transfer attempt

Thanks again,

Ed (and the development team at FD)

This should be with us if not now, then very........soon :)
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Re: 3.04 is incomming

Postby Flip » Thu Nov 06, 2014 4:21 pm

Thanks for the heads-up, mate!
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Re: 3.04 is incomming

Postby Avago-Earo » Thu Nov 06, 2014 4:42 pm

Thanks for the update.

Don't know what all that means. How machines talk to each other on a network? Maybe the stuttering problem is being addressed but I hear other people saying that it's not down to networking issues but due to the added textures loading into memory or some such.

Only one way to find out... laters.
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Philip Coutts
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Re: 3.04 is incomming

Postby Philip Coutts » Thu Nov 06, 2014 4:49 pm

I have to say it means nothing to me either! :shock:

I presume a lot of it is trying to cut out lag, the time it takes to come out of supercruise and that sort of thing. I can't see anything obvious about the planetary stuttering but you never know, it could be hidden in there.

Edit: I had a look through the thread and Ed Lewis has commented that the main aim is improved multi-player performance.
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Re: 3.04 is incomming

Postby Jockgit64 » Thu Nov 06, 2014 8:22 pm

Just been playing, the stutter round planets is still the same if not worse.

Also I had a weird thing happen, I docked at Virginis 70, clicked on Station Services, and it turned me round and Launched me again, so I went out, turned round and requested to Dock, got allocated the same pad, tried landing the normal way but it wouldn't have it, had to land facing the Blast Screen.

Not game breaking but a bit odd. :P


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