Serverside update 10/10

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Vikinger
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Serverside update 10/10

Postby Vikinger » Fri Oct 10, 2014 3:22 pm

Notes.


The team has spent the last week searching through the logs with a fine-toothed comb to iron out any issues or problems with the build.

This latest server side specific update is a result of the ongoing testing from the community. The Elite: Dangerous team have dealt with technical problems that they wouldn't have otherwise found if it wasn't for the tickets you've been logging.

These updates are already live and don't require a galaxy server restart.

See the change log below:

- Commanders should no longer be fined 1 credit when the System Authorities find stolen cargo with a scan
- Commanders should once again be able to purchase ships that cost less than their current ship's trade-in value when they don't have sufficient credits to buy it without the part exchange
- Improvements to server balancing to make it more likely to encounter other Commanders in a given star system
- Fixed crash to desktop when hyperspacing to certain unpopulated star systems, and fixed exploration scanning whilst there
- Enabled per-commodity restock rates in Commodity Markets
- Commanders with large quantities of cargo in their holds should no longer receive such favourable prices
- Commanders who fly very quickly between Space Stations should no longer receive data for the wrong Commodity Market

If you have any questions, please put them in the forum thread below. Keep posting tickets and let us know any other problems you have. The team keep a close eye on the forums, and with your help any future issues can be fixed.




And questions that have been answered:


1. Just to confirm, these updates are already live and don't require a galaxy server restart.


2. Quote:
-Commanders with large quantities of cargo in their holds should no longer receive such favourable prices


This is what we refer to internally as the "Lakon Effect".

This basically means "We only demand 80 of your commodity, but we will buy all 500 - just not at full price".



3. - Enabled per-commodity restock rates in Commodity Markets

Does this mean, for example, Chango will restock Fish very quickly, and Aulin will restock high tech products more quickly, etc?

It does - however, I don't want to give away too much of the simulation.


The last one. commodity restock. Il guess the market was bugged after all. hope the trading will be better now.

Source: http://forums.frontier.co.uk/showthread.php?t=48645
Last edited by Wolf on Fri Oct 10, 2014 3:29 pm, edited 1 time in total.
Reason: Added source link ;)

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Re: Serverside update 10/10

Postby GlobusDiablo » Fri Oct 10, 2014 3:25 pm

Cheers Vikinger.
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Wolf
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Re: Serverside update 10/10

Postby Wolf » Fri Oct 10, 2014 3:30 pm

Cool! Thanks for the info Vikinger.

PS: I added the sourcelink for correctness ;) and to find it again later if needed.
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Re: Serverside update 10/10

Postby Flip » Fri Oct 10, 2014 4:16 pm

Nice one Wikinger. Thank you!
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