Elite: Dangerous 1.3.02 Changelog

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Wolf
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Elite: Dangerous 1.3.02 Changelog

Postby Wolf » Wed Jun 10, 2015 6:19 pm

https://forums.frontier.co.uk/showthread.php?t=155113
Edward Lewis wrote:Hello everyone,

EDIT - 18.10 - little while longer on the server downtime - thanks for your patience X 2

EDIT - the servers will be down for approximately 60 more minutes - until approximately 6PM. Thanks for your patience.

The servers will be down from 4PM BST for approximately 60 minutes to allow us to update to Elite: Dangerous 1.3.02

See the full changes below:

New features/Updates
- Updated to Oculus SDK 0.5

Fixes/Tweaks
- Added custom decal slots to Courier
- Various text fixes
- Added Power insurance discount information to death screen
- Fix for resource extraction sites using repeating ships when spawning new ones
- Fix for the various intensities of RES locations. High, normal and low now mean high skill, medium skill and low skill, which they didn't before
- Tweaks to collector limpets behaviour; prevent them spinning in circles when trying to collect
- Fix for collector drone attempting to grab the same asteroid fragment repeatedly
- Reduce time it can take to enter Supercruise
- Tweak refuel costs when adding more fuel tanks to the ship
- Reduced the amount of wear damage taken from emergency super cruise drops
- Reduced the amount of wear damage taken when interdicted
- Fix for randomly losing rank
- Players no longer receive a bounty if they ram a ship near a starport, and the starport kills the ship for another, unrelated offense
- Fix missing Russian glyphs
- Tweaks when using control pad to navigate Power Play screens
- Add ability to scroll cartographic data list with joystick or keyboard
- Fix for overlapping community goal on bulletin board

Thanks guys!
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