StaticRadion wrote:Black Rose wrote:Final boss appears: I hit the tanks on his back which blew up nicely and took off >< much of his health! Then 3 frag grenades, 1 sticky bomb, 300 rounds of assault rifle ammo, 250 rounds of sub machine gun ammo and then he killed me.
I was going to start my own opinion / rant post, but I just cant get past what you wrote here. I can't really speak for the weapons, gear, or abilities you were using because you didn't really outline them, but what I can say is that your health regenerates, your skills regenerate, the flame thrower has limited range, combat roll easily gets you out of that range, the room you are trapped in has two levels of elevation, the boss only has a walking animation, and your pistol has unlimited rounds. If you were able to clean up all the waves of adds it should have been easy to kill him. I too found the fight exciting and challenging but I cleared it at level 6 with basic gear and no deaths.
I know I am coming off at the bad guy, I know that you seemed to have a bad experience in the game, but I had a lot of fun in The Division Beta and I was not alone so I plan on defending it. I am going to get to my own review a bit later today, but I think your review downplays game mechanics that either you were unaware of, indigent to, or ignoring.
The bullet sponge issue is a major beef by allot of gamers that have posted on U-tube. I just feel the "boss" concept is like your average RPG.
I'd suggest more henchmen, the boss has better armor for sure and better weapons of course. But to make them virtually impregnable is a flaw IMO. Yes, it takes more damage to kill someone in full body armor as opposed to a leather jacket, but the way its set up is down right insane!
On Sunday I went back in and grouped up with 2 guys and we ran it through it. When we got to the end area that is two levels, I told the team to stat on the 2nd level in a lopsided V pattern. The left arm forward, the right arm to the right and back a bit and the point was the anchor. We wiped out the cleaners that entered on the ground level as we had the height and even under cover they were exposed due to our advantage.
When the last wave appeared, the group that comes up on the elevator and they advance along the 2nd level, the anchor started firing and drawing them in. The two on flanking positions stayed concealed and the enemies couldn't hit the anchor without advancing out of cover. Once they passed our positions we opened up and got them in a hellish crossfire which wiped them pretty quickly.
The trick I found to killing the boss to to repeated hit the fuel tanks on its back and eventually the explosions kill it. To me, that is not realistic and in keeping with a 'military' style game. So the developers have covered a standard RPG framework with the aura of Tom Clancy. They use the franchise name to draw in players when in fact the game is about as realistic as pigs with wings.
Now the funny thing is, I want it to be fun and for the most part it was, its just some of the mechanics don't work for me.
- The bullet sponge boss
- Head shots that don't kill the target on 1 shot
- Joining a group for a mission and appearing at a random point in another instance
- Sending and accepting friend's request AFTER logging off
- Aside from the weak chat box I was unable to easily find how to use voice coms
In a game like this, communications are vital and that area seemed to be oddly lacking.
Also, I don't mind that you disagree with me or even imply I didn't know the mechanics. Most games that have no "in game how to" information result is rants like mine.