And I can confirm that after you give a meta-Alloy to an engineer to craft mods it will take salvaging wrecks from signals, finding minerals and such on planets, mining, etc.
Couldn't get the last blip to unlock, but got up to 4.. she only wanted fish and they sold it on site so was easy to experiment. Got it to where empty my Asp can jump 39.24 LY and full 38.42. WIth full fuel and empty 39.04
I will have to look again as I didn't see a range just a mass increase Range is a function of ships mass, fsd's optimal mass and maximum amount of fuel it can take. So when you see the mod increases both your modules optimal mass rating and max fuel consumption your range goes up as well. But It al...
Personally if it displayed a range.. say my range is 32 ly.. so when you work with the engineer it gives you a range say like 35-39 ly, or if weapons it can be DPS, etc... that I feel would give you a better and quicker understanding of if it is worth going through with it.
SO I finally can jump back into game and started exploring the beta. I am wondering though, has anyone calculated the mass to range increase you get for upgrading your FSD?
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