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by anikaiful
Sat Jun 04, 2016 7:50 pm
Forum: Gameplay and Features
Topic: Problems Scanning
Replies: 22
Views: 7105

Re: Problems Scanning

I get this occasionally, usually due to network isssues. I usually just quit, reboot my router and start again, Rebooting the router is a bit overkill... most often these scan errors are simply server-side hickups, and whether you reboot the router or not hasn't much (=usually nothing) to do with i...
by anikaiful
Sat Jun 04, 2016 7:48 pm
Forum: Gameplay and Features
Topic: Getting bored now
Replies: 12
Views: 6602

Re: Getting bored now

Gorf wrote:No way of knowing if the USS wouldn't ever spawn without scanning the Nav Beacon, but never mind - it's done now.

Not sure, but I'm inclined to think the right USS don't spawn before you do a system scan one way or the other (be that Nav B or ADS).
by anikaiful
Sat Jun 04, 2016 7:41 pm
Forum: Gameplay and Features
Topic: Black Box Missions
Replies: 7
Views: 14817

Re: Black Box Missions

You may also want to check if your delivery point got moved. You'll usually get an inbox message saying "Please drop it off at [insert nearby system/station here]" instead of where you received the mission. That particular part threw me off the loop couple times before I got used to the f...
by anikaiful
Tue May 31, 2016 7:55 am
Forum: General Discussion
Topic: What are you doing (ingame) now?
Replies: 11039
Views: 4273245

Re: What are you doing (ingame) now?

Talking about unlocking engineers: "The Blaster" wants bounty vouchers - will any do, or does he want specific ones? I have assembled a nice collection of vouchers from various minor factions where I do not want to claim them because of the BGS effects (Apathaam Patron's Principles, Fuel ...
by anikaiful
Tue May 31, 2016 7:54 am
Forum: General Discussion
Topic: 2.1 - fun killer?
Replies: 45
Views: 12740

Re: 2.1 - fun killer?

Arithon wrote:2.1 a fun killer? No. A game-changer? Yes. We must adapt, but the results will be worth it.

Indeed! :D
by anikaiful
Tue May 31, 2016 7:50 am
Forum: General Discussion
Topic: Engineers - how to get introduction to Marco Qwent?
Replies: 35
Views: 20818

Re: Engineers - how to get introduction to Marco Qwent?

Phillipus wrote:
anikaiful wrote:I did just lvl-1's with Elvira. Got info for Marco and Zacariah when I hit rank-3 and 33%


Did you apply any level 3 mods from Elvira?

Nope, haven't mats for any. The only lvl-3 mods I've so far managed are from 'Blaster' and Farseer.
by anikaiful
Mon May 30, 2016 7:53 pm
Forum: General Discussion
Topic: What are you doing (ingame) now?
Replies: 11039
Views: 4273245

Re: What are you doing (ingame) now?

... unlocking engineers. 6 so far unlocked (and ranked to some extent) and 3 more in line with info but not yet done "invitation mission" for...
by anikaiful
Mon May 30, 2016 7:48 pm
Forum: General Discussion
Topic: 2.1 - fun killer?
Replies: 45
Views: 12740

Re: 2.1 - fun killer?

So.... I ran some missions for OoM yesterday, and received some engineer goodies as rewards. Today I changed ships and went into a RES. Apparently the goodies that I got from the missions are desirable, as I was attacked unprovoked by a Vulture and Clipper. (one at a time, they weren't winged). I g...
by anikaiful
Mon May 30, 2016 7:41 pm
Forum: General Discussion
Topic: Engineers - how to get introduction to Marco Qwent?
Replies: 35
Views: 20818

Re: Engineers - how to get introduction to Marco Qwent?

My hunch was correct - I needed to fit a level 3 mod from Elvira to get the introduction to Marco. Also, doing this opened up another introduction to Zachariah Nemo. Onward! Update - Marco wants 25 modular terminals. Oh FFS. :? And I can't even find his base on the Galaxy map. Bugs galore! I did ju...
by anikaiful
Mon May 30, 2016 10:56 am
Forum: General Discussion
Topic: Engineers - how to get introduction to Marco Qwent?
Replies: 35
Views: 20818

Re: Engineers - how to get introduction to Marco Qwent?

VictoriaG wrote:Image

Seeing "Sirius Corp" there. Rep "grind" ahead for those who aren't allied with Sirius guys?

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