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by Gorf
Mon Oct 01, 2018 9:09 am
Forum: Off-Topic
Topic: The next big thing
Replies: 4
Views: 1464

Re: The next big thing

Thank you you everyone for your replies. Some useful stuff there :)
by Gorf
Tue Sep 11, 2018 11:32 am
Forum: News and Announcements
Topic: [POLL] "Board flipping" what do you think of it? (2018-09-11)
Replies: 4
Views: 1018

Re: [POLL] "Board flipping" what do you think of it? (2018-09-11)

There's definitely an easier solution. If a CMDR logs in to the game, any active missions get transmitted to the mission generator and it avoids generating new ones of the same type. A bit like the mechanism for prioritising or avoiding friends or blocked players.
by Gorf
Mon Sep 10, 2018 10:05 am
Forum: Off-Topic
Topic: The next big thing
Replies: 4
Views: 1464

The next big thing

I figured that out of all the forums and social media I'm on, this is the best forum to ask my question. (There's a higher concentration of science fiction nerds here than is normal, and by definition they are all decent on here unlike the "other place".) I've been given a challenge at wor...
by Gorf
Mon Sep 10, 2018 8:51 am
Forum: General Discussion
Topic: What are you doing (ingame) now?
Replies: 10758
Views: 514841

Re: What are you doing (ingame) now?

Taking MAs to Colonia region. Leaving the ship and its cargo on standby in case we're UA boombed out there again. My alt CMDR will receive a bit of attention once I'm there...
by Gorf
Sat Aug 13, 2016 1:49 pm
Forum: Explorer Exchange
Topic: Halfway Halfassed Tour: Organizing and Logistics.
Replies: 85
Views: 6616

Re: Halfway Halfassed Tour: Organizing and Logistics.

I'm still up for it. Getting fed up with grinding for emp/fed rank.

Need to build a ship, though. I want some fuel transfer limpets, just in case.

[Edit] This seems to have a pretty decent jump range...
by Gorf
Mon Aug 08, 2016 11:01 pm
Forum: Gameplay and Features
Topic: Turrets not fireing
Replies: 9
Views: 1351

Re: Turrets not fireing

Roger Wilco Jr wrote:...I'm pretty sure they are no longer bugged...

I think that bugs occur on a per-ship basis, so while the turrets may be fixed on a particular ship, that may be no guarantee they are fixed on others.

For example, the huge MCs on my vette don't seem to use up any ammo.
by Gorf
Sun Aug 07, 2016 4:56 pm
Forum: Hardware and Technical
Topic: Is the Oculus dead? Harsh words by LinusTech
Replies: 34
Views: 3080

Re: Is the Oculus dead? Harsh words by LinusTech

Just stumbled across this thread. Couldn't watch the video in the OP without thinking of Kermit...
by Gorf
Sun Aug 07, 2016 4:51 pm
Forum: Gameplay and Features
Topic: Speed/Time values do not add up
Replies: 11
Views: 1395

Re: Speed/Time values do not add up

The other thing to bear in mind is the magnitude of your relative velocity (if there is such a thing). If your velocity is increasing at a linear rate such as 1c/s, then your time to target will go down by 50% + 1s in the second it takes to go from 1c to 2c, but in the second it takes to go from 600...
by Gorf
Mon Jul 11, 2016 9:47 pm
Forum: Tips and Tricks
Topic: Good ship for a Newbie to go for?
Replies: 53
Views: 8175

Re: Good ship for a Newbie to go for?

Samantha Moore wrote:...I may start looking to go in a different direction. So I can find systems that are undiscovered

A parabolic route to BP that strays anything more than a few hundred ly from a linear route should net you some undiscovered systems, especially if your parabola is not on the galactic plane.
by Gorf
Mon Jun 27, 2016 8:22 am
Forum: Tips and Tricks
Topic: Good ship for a Newbie to go for?
Replies: 53
Views: 8175

Re: Good ship for a Newbie to go for?

Remember when you do buy a new ship make sure you have enough credits for insurance.....Upgrade of the ships modules and credits for cargo....NEVER fly without insurance.....It will come back and bite you in the arse...... I wouldn't do it now, because the game is borked, but I've flown without ins...

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