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by Escapement
Sun Jul 01, 2018 12:20 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Hi Sock, Reading back over my thread it is clear that my approach is evolving as I learn more about the important choices and compromises that long distance travel imposes. I probably didn’t explain my approach to dedicated vs versatile builds and my game play clearly. Importantly though, the 16ly j...
by Escapement
Fri Jun 29, 2018 6:33 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Great info thanks man. I’m reconsidering my build this afternoon before I set off. I do intend to avail myself of the Neutron Highway and hope that I will enjoy the wayfaring outside the bubble. The defensive aspect is interesting because I am used to the ups and downs of open and joined here lookin...
by Escapement
Thu Jun 28, 2018 9:41 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Thank you.

Nearly got my reconfiguration done before the servers dropped.



Sent from my iPhone using Tapatalk
by Escapement
Thu Jun 28, 2018 3:15 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Catching up with your replies! Ok collection limpets can go and be replaced with a second AFMU The hull repair can be applied to ones own ship but there is a lot of scepticism about how worth it they are from what I’m reading. Mainly because with people seriously min/maxing X ships they don’t want t...
by Escapement
Thu Jun 28, 2018 3:12 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Oh here is a revised build. https://s.orbis.zone/pMxQEJaT I’m working off the idea that if I can keep the jump range at or near 30 everything will be in my reach so the rest is just about providing flexibility and different things to try. I’ve kept the limpets but reduced he amount of cargo and amou...
by Escapement
Thu Jun 28, 2018 2:53 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Re: Dynamic route planning, fuel tanks and wayfaring

Thanks Boost. I’ve been trying to understand the need for the collection limpets. Basically for collecting mats for my engineering - are they worth it? They add cargo for something that doesn’t need cargo! I want to maintain some cargo - maybe only 8T for life pods or something unknown etc. also for...
by Escapement
Wed Jun 27, 2018 6:47 am
Forum: Gameplay and Features
Topic: Dynamic route planning, fuel tanks and wayfaring
Replies: 14
Views: 16541

Dynamic route planning, fuel tanks and wayfaring

Hi all, Ive decided to do a “big trip” in my Python to accumulate engineering prerequisites and nail down my HOTAS+VA in VR. Since the Galaxy Map is quite a challenge in VR, a long trip will give me ample opportunity to master this inside the Rift. When kicking this endeavour off I used the Galaxy M...
by Escapement
Mon Jun 25, 2018 8:11 am
Forum: Introductions
Topic: Please introduce yourself.
Replies: 3616
Views: 1432954

Re: Please introduce yourself.

G'Day Commanders. Got my commander nickname "Will E Coyote" for my tenacity and ingenuity, not my not my win rate! Professional 40something with family who doesn't find any time to play. At the moment I've switched from a triple head monitor setup with headlook IR to VR (Rift with a 1070FT...

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