After having flown a Cobra and a Vulture, and toying with different Eagle loadouts, I would like to reflect a bit on the Eagle as a combat fighter. There is a thread on the main forum but I think in Mobius, it can be an even more focused reflection.
What I think we (or many of us) can agree on is that to fly an Eagle is fun. Extremely agile, an art to master, similarly an art to outfit getting you on the verge of destruction every single moment you are unfocused, and a true beauty as a ship -- yet how did you experience its combat efficiency?
So, which experiences do you have with this beautiful, nimble little bird in combat?
Some things came to my mind:
- CZ:An Eagle is extremely hard to handle in Combat Zones and often frustrating. Crossfire is deadly for the little bird, and many kills go to NPCs or other players even after concentrated fire; the damage threshold just seems to be too small. Due to the slow speed, the Eagle is often running after its wingmen.
Ammunition is another issue. To pack something like a punch, I equipped my Eagle with MCs or Cs. Cannons are almost immediately depleted, MCs hold a bit longer but not much. And then it's down to lasers which is like scratching a rhino with a plastic knife.
What it can do nicely is clearing the six of wingmen and be the "target scanner" to pick bigger ships -- yet that is not that important in Combat Zones due to the small difference between ships in bonds value.
- RES:Especially in asteroid fields, an Eagle is really fun to fly, zipping between those big lumps of rock. Du to much less targets, it has also an easier time concerning crossfire and catching up with wingmen. Kill"stealing" is also not such a big issue.
the Eagle is great to pick targets and do KWS scans while the wingmen are doing attack runs, than engaging into close combat for subsystems.
Convoy:Seems useless, at least alone. It simply doesn't pack a punch to distract attackers from their targets in time. Its speed makes switching between different targets attacking the trader from different angles hard. A wing of Eagles, though, might be another cup of tea entirely.
Weapons and armour:
Offence:
2 Cannon + Pulse/Bursts work nicely. They pack a satisfying punch. A clear drawback is the ammunition: You will have to reload very quickly and also cannot spare the cannon shells for unshielded targets, but have to use them even on shields which is a bit of a waste. Only if you have wingmen who take care of the shields that feels better.
2 Beams + MC pack a bit more of a punch. It takes its time to take down Cobras and is really hard work (though possible) on NPC Pythons. The ship overheats quickly, both leading to stuttering MC fire and subsystem damage (negledgible). The required ship cooldown time makes the beams only party effective, they resemble more longer bursts at times. Ships like the Viper are giving hard times due to their higher speed and high agility, making it a waste of time to hunt them alone.
Defence:
All A grade.
In a CZ, I equip a C class Shield booster instead of the KWS. the shields are tougher then yet hardly hold long enough against crossfire -- once unfocused, the Eagle goes boom quite quickly.
Without the Shield Booster, the Eagle has really to be careful. On the pro side, when dodging behind asteroids or distracting CZ enemies, even blown shields recharge quite quickly. Which means that this is quite useless in PvP I guess.